Years 5 and 6

Students explore slalom sports and how to maximise speed when completing a course. They investigate the impact of distance and friction on time to complete a course through digital and unplugged activities. They then apply their learning to program a Sphero to complete a slalom course.

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    Lesson Plan

    Sphero slalom

    Years 5 and 6

Learning hook

As a class, watch this video of Jessica Fox, Australian world and Olympic champion slalom canoeist. See if you can work out the rules of the event, and how a winner is determined. Students can do further research to find out what strategies competitors use to win.

Explain that slalom derives from the Norwegian word slalåm, meaning ‘sloping track’. It describes an event in which competitors must zigzag around obstacles. Another example is slalom skiing in which downhill skiers must clear a series of gates by skiing around them.

Ask students questions about slalom courses. Have they seen a slalom course? Have they tried to ski a slalom?

Students can research different slalom sports and then share their findings with the class. Ask questions such as, what do all the sports have in common, and how are they different? As you discuss these, draw students’ attention to interactions between the motion of the competitor, their mass and the forces acting on them.

Jessica Fox - Canoe Slalom

Learning input

Winning a slalom race requires competitors to maximise their speed on both the straight parts of the course, and the turns. However, taking a turn at speed can lead to a loss of control! Students can explore these factors by developing an understanding of speed and then considering the unbalanced forces affecting motion when they stop, start or change direction.

Students can develop an understanding of speed and friction using Sphero. If students haven’t used Sphero before, provide time for them to get familiar with the robot and how to code it. See the Resources section for more information on getting started with Sphero.

Students can use Sphero to explore the relationship between distance, time and speed by coding Sphero to move forward at different speeds for a set duration. They can then measure how far Sphero travels. Discuss with students how to keep the test fair, and how they should display the data collected. What data representation best shows the relationship between speed, distance and time?

Introduce a symbolic representation of the relationship and compare theoretical results with the students’ data. Are there differences? Why?

Learning construction

Set up a slalom course outside using cones for students to run around. Make courses of different distances and with different spacing between cones, and then have students race each course. Discuss with students the best equipment to use to measure the distance covered and time taken.

Before measuring the timing or the course distance, discuss with students how to ensure measurements are reproducible and precise. For example, should you measure from cone to cone to find the shortest possible distance to complete the course?

After completing the races, discuss the strategies students used to run each course as quickly as possible. For example, they can consider how closely they ran to the cones, and whether they sped up or slowed down to complete each turn. Ask students, did different courses require different strategies?

Back in the classroom, ask students to calculate the speed with which they completed each course. They can aggregate their data to see if there were any relationships between competitor speed, the distance or design of the course.

Students can hypothesise which factors make the most impact on how quickly they can run a course. Ask students, are there any other factors they haven’t investigated which would have an impact?

Learning input

To understand the effect of friction, students can work in small groups to design an experiment to test the effect of different surfaces, such as grass, carpet or tiles, on Sphero’s speed. If available, they can also use different Sphero covers to explore how the different covers interact with different surfaces.

As students design their experiment, discuss the advantages of coding rather than driving Sphero when conducting the tests. Which approach is more reliable?

Students can write a short report detailing their aim, hypothesis, method, results and conclusions. When explaining their results, they should describe motion in terms of balanced and unbalanced forces.

Learning construction

Students can now apply their understanding of slalom races and forces to design a Sphero slalom course using recycled materials. Working in small groups, they should consider how to make the course challenging by taking advantage of unbalanced forces. Examples might include sloping the course, using different materials for the track, or designing turns to be tight.

Before building their course, students should create a sketch and annotate it to show how they’ve considered the forces involved.

Once they’ve built the course, students can race Sphero through the course using drive mode. They should record their times over a number of trials.

Students can then work individually to code Sphero to complete the course. They can experiment with this simple code to get started .

For an added challenge, consider including a collision limit. As students develop their code, encourage them to consider the best way to manage Sphero’s movement on the straight sections and the turns. They can experiment with different code segments to then maximise Sphero’s speed through the course.

They can also include code to record:

  • the number of collisions
  • distance travelled
  • time taken to complete the course (consider adding a motion trigger like picking up Sphero and gently shaking it).

Students should compare the speed at which they each complete the course with their Sphero and analyse the code for the fastest performances to identify the strategies used. They can then modify their code to see if they can improve their time.

Students can document their process by filming their Sphero completing the course and providing a video of their code in action.

Further learning

Show students this video of Sphero carriages, then challenge students to design their own carriage with Sphero as the engine. Students should sketch their design and then use recycled materials to build the carriage. Students can then test the carriage and make adjustments for it to race around a course.

Sphero Race

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